Support BTD6 OPS

If this page's useful to you, you can support it for free next time you buy something in BTD6 — it costs you nothing extra.

Open the in-game shop, tap the Support & Creator button in the bottom-left corner, and enter this creator code:

Unofficial fan project · not affiliated with Ninja Kiwi · Beta — may still have bugs

BTD6 OPS

Your profile, your unlocked collection, Paragon planning, and current boss/race events — pulled live from Ninja Kiwi's official Open Data API.

Like BTD6 OPS? Support it with creator code btd6ops in the BTD6 shop.

Connect your profile

In BTD6: Settings → Account → Open Data API → Generate, then copy the code it shows you. Read-only, expires after ~90 days, and this page never stores it anywhere.

Profile

not connected

Paste your OAK token above and hit Connect to see your profile.

Rounds

Ops

Economy

Combat

Degree Planner

Estimate the Degree a Paragon will land on before you sacrifice towers for it. Ninja Kiwi hasn't published the exact internal formula, so this uses a community-corroborated approximation (capped power categories, Degree 100 = 200,000 power). Treat the number as directional — check the Bloons Wiki Paragon page for current thresholds before committing towers in-game.

Sacrifice Inputs

client-side estimate

Needs the 3 Tier-5 paths already on the map — everything below is what you add beyond those three. The Extra Tier 5s cap adjusts for Paragon + player count above.

Extra Tier 5s0
6,000 power each · caps at 50,000 (~9 extra)
Upgrade Tiers0
100 power/tier · caps at 10,000
Cash Spent$0
Cost per power point depends on the Paragon's price — caps at 60,000 power
Pops0
1 power/180 pops · caps at 16.2M pops (90,000 power)
Power Totems0
2,000 power each, genuinely uncapped — this is the only solo route to Degree 100
1/100
0 / 200,000 estimated power
Ninja Kiwi hasn't published the exact Degree formula — treat this as a solid estimate, not gospel.

Boss Health

verified

Bloonarius — Normal — 1 Player

3 skulls · 4 segments

Rounds & Bloons

Standard

Round-by-round bloon sends, income, and RBE, rounds 1–140.

1–140
Rounds
$0
Total Income
0
Total RBE

Rare Quincy Action Figure

aka "Quincy NFT"

Officially called the Rare Quincy Action Figure — the community started calling it the "Quincy NFT" as a joke about its value only ever going up. Unlike a real NFT, it actually does.

Geraldo Placement1
Round you actually buy it on — shifts which tier (10%/5%/2%) applies to which round

Table now shows the game's actual round number. Rows before your placement round are blank — the figure isn't bought yet. +10%/round for its first 30 rounds out, +5% for the next 50, +2% after that; both cost and sell cap at $10,000,000.

Sellback Calculator

verified

Base sellback is 70% of what you spent on a tower. Every modifier below stacks additively, capped at 95% total.

Favored Trades nearby0
+4% each, stacks up to 3 (+12% max) — a Monkey Buccaneer's Favored Trades/Trade Empire aura

Current rate: 70%

Tower Cost → Sellback

Sellback → Tower Cost

Income Tower Comparison

verified where noted

Add a tower and just type the build, digits only — type 250 and it turns into 2-5-0 for you. It'll tell you whether that build actually earns money, and if so, how much. Every tower that can earn money in BTD6 is here — Banana Farm, Monkey Buccaneer, Sniper Monkey, Druid, Heli Pilot, Alchemist, and Engineer Monkey — fully verified against Bloons Wiki per-tier data. Banana Farm, Monkey Buccaneer and Druid give a real flat $/round number (Druid's is the guaranteed floor with no Banana Farms nearby — it only goes up from there). Sniper Monkey and Heli Pilot earn through an activated ability instead — so you get $ per use, recharge time, and how long it takes to pay itself back rather than a flat $/round. Alchemist and Engineer Monkey earn real money too, but in a way that depends on live board/round state (which bloons spawn, who lands the kill, or what round it fires) — so you get the exact mechanic and numbers spelled out instead of a fabricated rate. Monkey Village has no income mechanic of its own in current BTD6, so it isn't in this list.

Hero Level Planner

verified*

Heroes gain a fixed amount of XP at the end of every round based on the round number, not from popping bloons — so this is fully predictable, not an estimate. Sheriff isn't included — that's a Frontier Legends character, a separate spin-off where heroes are bought pre-leveled instead of earning round-based XP, so this formula doesn't apply to it.

LevelReached at round

Tower Stats

verified per-tier

Add a tower and type a build, digits only — type 025 and it turns into 0-2-5. Every damage, pierce, attack speed and range number below is sourced tier-by-tier from Bloons Wiki's own upgrade pages (not guessed), then combined the same way the game combines crosspaths. Add more than one tower to compare them side by side.

Live Now

Coming Soon

Daily Challenges

Pulled live from Ninja Kiwi's Open Data API and re-checked every couple of minutes. Events that already ended are hidden — only what's live right now or scheduled to start soon shows up here. Daily Challenges shows today's Standard, Advanced and Co-op picks. Click Show more on a card for the map, allowed monkeys & heroes, and other details.